
Something I find interesting about TERA is that its economy isn't built around just one type of participant. Players have a reason to spend: $TERA can be used to buy weapons in the Armory. Land owners have a different layer. The world contains 3,333 Lands, each backed by one of six Robinhood Stock Tokens. Then there are 999 robot agents fighting alongside players and extracting from those Lands. These are three different mechanics, not interchangeable features. What interests me is how they could influence one another. Does the activity of players make the Lands more relevant? Do the resource mechanics give people another reason to participate in the world? And does spending TERA become part of a gameplay loop people actually want to repeat? That's a much more interesting economic experiment to follow than simply asking whether a gaming token has utility. $TERA launched through @hoodminers_rh using its Uniswap v4 launch hook. CA: 0x06877aabe5191c394fe35c5323893c2e65f2c80a Robinhood Chain only. @Tera_Map
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- price read from Uniswap v4 pool 0x5cfabcc0…5e67 at block 104418894
- 2 of 5 pools read disagreed with the rest by more than 25% and were not used
- ETH priced in USDG at Uniswap v3 pool 0x52e65b…71ca
- already 2.5x its six-hour low ($2.5K) when called